System Analytics

Version Progress52%

28 / 54 Tasks Completed

Department Breakdown

Core Tech100% Done
Backend75% Done + 25% WIP
Gameplay50% Done + 42% WIP
Visuals / Graphics17% Polishing
UI / UX40% Done + 33% WIP
Audio / SFXNo Scope
Locations / World50% In Progress

Status Legend

  • Finished
  • Polishing
  • In Progress
  • Planned
  • Canceled

Release View

Last Updated: 2/18/2026
52%
11%
20%
ACTIVE

Closed Alpha Build v.0.0.1

83%
Q1 2026
Game Launcher
Core Tech

Game Launcher

Dedicated client application handling automatic game updates (patching).

FINISHED
Linux Based Dedicated Game Servers
Core Tech

Linux Based Dedicated Game Servers

Configuration and deployment of headless Unreal Engine 5 server binaries optimized for Linux architecture. Ensures stability and low-overhead performance for hosting persistent game worlds on remote hardware.

FINISHED
Master Backend API
Core Tech

Master Backend API

Implementation of the central RESTful API gateway. Acts as the authoritative bridge between the UE5 client and the database, validating all critical game logic, transactions, and authentication requests.

FINISHED
MongoDB Database Setup
Core Tech

MongoDB Database Setup

Deployment of the NoSQL database infrastructure. Establishes the document schema for player accounts, inventories, and ship states, enabling rapid JSON-based data storage and retrieval via the backend.

FINISHED
Node.js Chat Server
Core Tech

Node.js Chat Server

Deployment of a standalone Node.js environment handling WebSocket traffic. Supports scalable message routing for global, faction, and private channels independently of the main game simulation loop.

FINISHED
Process Watchdog
Core Tech

Process Watchdog

Automated health-check script designed to monitor server instance heartbeats. Detects crashes or hangs and executes immediate auto-restart protocols to maintain service availability without manual intervention.

FINISHED
Server Instance Manager
Core Tech

Server Instance Manager

Development of the management layer for dedicated server processes. Monitors active game worlds and routes incoming player connections to the correct destination instance based on their selected location.

FINISHED
Account Authentication
Backend

Account Authentication

Secure login system verifying client version and connecting players to the master server infrastructure.

FINISHED
Account Registration System
Backend

Account Registration System

Secure entry point for new pilot accounts. Manages credential hashing and initializes the Database document structure for new players, including starting credits and default values.

FINISHED
Inventory Synchronization
Backend

Inventory Synchronization

Server-side protocol handling the movement of items between different storage containers (e.g., Ship Cargo to Station Hangar). Ensures atomic transactions via Node.js to prevent item duplication or loss during transfers.

FINISHED
Item Pickup System
Backend

Item Pickup System

Backend authority for world-interaction events. Verifies player proximity to floating loot and executes the ownership transfer from the game world entity to the player's persistent database inventory.

FINISHED
Jump Gate Travel
Backend

Jump Gate Travel

Infrastructure for cross-map travel. Triggers a server hand-off when a player enters a Jump Gate, transferring the client connection, player data, and ship state to the destination dedicated server instance.

FINISHED
Multi-Channel Comms
Backend

Multi-Channel Comms

Expanded communication infrastructure supporting distinct channels: Global Chat (cross-server broadcast), secure Faction frequencies for team coordination, and direct Private Messaging between pilots using the /msg [username] chat command.

FINISHED
Ship Docking System
Backend

Ship Docking System

Manages the transition state between open space flight and station instances. Handles docking permission requests, validates proximity, and securely transfers the player character from the pilot seat to the station level.

FINISHED
Ship Transport System
Backend

Ship Transport System

Backend logic for transferring stored ships between different stations and processing insurance claims for destroyed vessels. Updates MongoDB records to relocate ship entities or spawn replacements at the player's current terminal.

FINISHED
Shop Backend
Backend

Shop Backend

Server-side infrastructure managing item transactions. Validates player credit balances against item costs via MongoDB and executes secure inventory updates upon purchase or sale.

FINISHED
Hybrid Damage Calculation
Backend

Hybrid Damage Calculation

Server-side logic to distinguish between Energy (Shield-Effective) and Physical (Shield-Penetrating) damage types.

POLISHING
Persistence V1: Full Profile
Backend

Persistence V1: Full Profile

Comprehensive database synchronization for total progression safety. All player assets—including collected Inventory Items, earned Credits, purchased Ships, and character Stats—are securely stored in the backend and retrieved instantly upon login.

IN PROGRESS
Ship Attribute Calculation
Backend

Ship Attribute Calculation

Real-time aggregation of ship performance based on equipped components. The system dynamically recalculates Weapon Damage output, Shield capacity, Hull integrity, and Thruster propulsion values whenever a loadout is modified.

IN PROGRESS
Damage System
Gameplay

Damage System

Core damage logic designed around Damage-Over-Time (DOT) application. Weapon impacts apply continuous damage ticks rather than instant reduction, requiring pilots to maintain pressure. Supports distinct Energy and Ballistic damage modifiers.

FINISHED
HP and Shield Regeneration
Gameplay

HP and Shield Regeneration

Automatic regeneration logic for Shields and Hull integrity. The system engages after a defined "out-of-combat" timer, gradually restoring ship vitals while the player avoids taking damage.

FINISHED
Respawn Mechanics
Gameplay

Respawn Mechanics

Respawning the player after death at the nearest space station and marking the flown ship as destroyed. Players can retrieve the ship again at the docking terminal.

FINISHED
Space Flight Locomotion
Gameplay

Space Flight Locomotion

Core flight mechanics for ship navigation in open space.

FINISHED
Station Locomotion
Gameplay

Station Locomotion

Implementation of the top-down character controller allowing players to traverse space station interiors.

FINISHED
Targeting System
Gameplay

Targeting System

Mouse-driven targeting system allowing pilots to lock onto specific enemy entities. Selected targets are highlighted in the HUD to enable focused fire and display enemy status information.

FINISHED
Combat System
Gameplay

Combat System

Tactical ship-to-ship combat system featuring a dual-weapon meta. Pilots must balance Energy Weapons to strip shields and Ballistic Cannons to inflict hull damage through shield penetration.

POLISHING
Loot System V1
Gameplay

Loot System V1

Floating loot generated from destroyed enemies and a "Pick Up" widget interface similar to classic MMOs.

POLISHING
Basic AI Enemy Behaviour
Gameplay

Basic AI Enemy Behaviour

Introduction of "Pirate" and "Alien" enemy types with basic engagement behaviors and patrol logic. Behaviours inlcude - Hostile (attacks the player when in range) Non Hostile (only attacks the player when aggrevated)

IN PROGRESS
Interaction System V1
Gameplay

Interaction System V1

A context-sensitive interaction framework allowing players to interact with the world. This includes operating station terminals and retrieving floating cargo containers via a unified input key.

IN PROGRESS
Station Terminal Suite
Gameplay

Station Terminal Suite

Implementation of three interactive station terminals: Trade: Buy/Sell equipment and acquire new ships. Logistics: Manage inventory transfer and customize ship loadouts. Docking: Select owned vessels and initiate launch sequences to enter the void.

IN PROGRESS
Economy & Ship Progression
Gameplay

Economy & Ship Progression

Implementation of the initial gameplay loop. Balancing item costs and ship statistics to create a satisfying power curve, allowing players to naturally upgrade from starter vessels to mid-tier hulls through gameplay rewards.

PLANNED
Ship Models
Visuals / Graphics

Ship Models

Integration of third-party asset pack models to establish the playable fleet for the Pre-Alpha. Focuses on technical setup—scaling, pivots, and material assignment—to ensure functional visual representation for internal testing.

POLISHING
Hostile Fleet Assets
Visuals / Graphics

Hostile Fleet Assets

Integration of hostile ship models from asset libraries. Configures distinct visual identifiers for enemy factions to ensure immediate recognition and differentiate them from player vessels during combat.

IN PROGRESS
Station Environment V1
Visuals / Graphics

Station Environment V1

Assembly of station interiors using modular asset packs. Constructs the initial walkable areas, to serve as the physical hub for player spawning and logistics.

IN PROGRESS
External Station Architecture
Visuals / Graphics

External Station Architecture

Assembly of external station geometry using modular assets. Defines the visual silhouette and scale of spaceports visible to pilots during approach and docking sequences.

PLANNED
UI Iconography
Visuals / Graphics

UI Iconography

Creation of standardized 2D assets for the inventory and shop interfaces. Includes distinct icons for ship hulls, weapon modules, and commodities to ensure quick visual identification in UI grids.

PLANNED
Weapon VFX
Visuals / Graphics

Weapon VFX

Implementation of visual effects for weapon discharge. Covers muzzle flashes, projectile travel VFX, and impact distinctiveness to provide clear visual feedback during combat engagements.

PLANNED
Authentication Interface
UI / UX

Authentication Interface

The secure entry point for the client application. Manages user login credentials, communicates with the backend for token validation, and initializes the player's session profile upon success.

FINISHED
Docking Terminal Interface
UI / UX

Docking Terminal Interface

The user interface for ship management accessed via the Docking Kiosk. Displays a list of owned vessels with their current status (Stored/Destroyed) and allows the player to spawn a ship to an assigned landing pad.

FINISHED
HUD Loot Widget
UI / UX

HUD Loot Widget

A contextual HUD widget that appears when interacting with floating loot or containers. Displays a compact list of contents and provides quick-action buttons for selective or bulk retrieval of items.

FINISHED
Inventory Context Selector
UI / UX

Inventory Context Selector

A reusable modal component integrated into Shop and Logistics views. Allows players to select the active inventory source (e.g., Station Storage vs. specific Ship Cargo) to determine where items are bought, sold, or moved.

FINISHED
Logistics & Loadout UI
UI / UX

Logistics & Loadout UI

The comprehensive management interface accessed via the Logistics Kiosk. Enables players to transfer items between storage containers and configure ship loadouts by mounting or unmounting equipment slots.

FINISHED
Server Selection Interface
UI / UX

Server Selection Interface

Interface allowing players to choose their destination game world. Lists available server instances with connectivity status, enabling the client to initiate the handshaking process with the selected dedicated server.

FINISHED
HUD Minimap
UI / UX

HUD Minimap

Real-time sensor display integrated into the main HUD. Visualizes the relative position of nearby entities and station perimeters to assist with spatial orientation in the top-down view.

POLISHING
HUD Ship Vitals
UI / UX

HUD Ship Vitals

The primary health interface for the pilot. Visualizes the ship's dual-layer defense system, showing real-time fluctuations in Shield capacity and Hull integrity to indicate current survivability.

POLISHING
Flight HUD System
UI / UX

Flight HUD System

Essential pilot interface displaying ship vitals (Hull/Shield), Item Drop and a working minimap for navigation.

IN PROGRESS
Shop Terminal Interface
UI / UX

Shop Terminal Interface

The graphical user interface (GUI) launched upon interacting with a shop kiosk. Features categorized item lists, buy/sell functionality, and connects to the backend to verify funds and update inventory states.

IN PROGRESS
Simple Chat Widget
UI / UX

Simple Chat Widget

A simple chat widget to give players a clean chat ui.

IN PROGRESS
HUD Simple Info Bar
UI / UX

HUD Simple Info Bar

A lightweight UI strip providing persistent non-combat telemetry. Displays essential account data such as credit balance and connection quality, alongside transient system notifications.

PLANNED
System Menu & Settings
UI / UX

System Menu & Settings

Implementation of the in-game menu, allowing players to adjust audio/video settings, and safely exit to desktop to ensure proper character logout saving.

PLANNED
Target Reticle & Outline
UI / UX

Target Reticle & Outline

Visual overlay system for locked targets. Renders a distinct bracket or outline around the selected enemy ship in the viewport, ensuring clear visibility and tracking within a crowded combat environment.

PLANNED
Target Status Widget
UI / UX

Target Status Widget

A dynamic HUD element displaying the selected enemy's vital statistics. Visualizes real-time Shield and Hull integrity bars to provide immediate feedback on damage effectiveness during combat.

PLANNED
Space Maps
Locations / World

Space Maps

Design and assembly of the open-space game levels. Defines the visual identity of specific sectors using custom skyboxes, lighting setups, and environmental assets like asteroid fields to create distinct backdrops for flight and combat.

IN PROGRESS
Station Environments
Locations / World

Station Environments

3D assets for station exteriors (Docking) and basic interiors for on-foot exploration.

PLANNED